MVC Megaman X
2 participantes
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MVC Megaman X
Se você é um spriter bom e quer participar-se em neste projeto, sente-se livremente a mensagem ou somente diz então num direito de poste aqui. Se você une-se, você será dado crédito para seu trabalho e é conhecido como parte da equipe que põe um novo padrão para X Assaltado de Megaman e potencialmente criando uma base aberta de sourced para todas criações futuras de reploid.
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<--- Current look, most up to date
<--- Current look, most up to date
<--- Current look, most up to date
<--- Current look, most up to date
[s]Set 00 Stance[/s]
[s]Set 01 Turn, Crouch Turn[/s]
[s]Set 02 Stand to Crouch, Crouching, Crouch to Stand[/s]
[s]Set 03 Walk Forward[/s]
Set 04 Walk Backwards
[s]Set 05 Jump up, Jump Forwards, Jump Backwards[/s]
Set 06 Tech Roll
Set 07 Standing Punches
Set 08 Standing Kicks
Set 09 Crouching Punches
Set 10 Crouching Kicks
Set 11 Air Punches
Set 12 Air Kicks
Set 13 Throw
Set 14 Air Throw
[s]Set 15 Dash Forward[/s]
[s]Set 16 Dash Backwards[/s]
Set 17 Stand "Get hit" High
Set 18 Stand "Get hit" Middle
Set 19 Hit Up into the Air/ Fall Down from the air, Lie Dead
Set 20 Dizzy, Shocked, Midnight Bliss
Set 21 Loses, Wins
Set 22 Crouch "Get hit"
Set 23 Get Tripped, Stand up from Fall Down, Get Thrown
[s]Set 24 Portrait[/s]
[s]Set 25 Crouch Guard, Air Guard, Standing Guard[/s]
Megaman X WIP Credits:
waroneday - Coding, minor sprite editing
Jesuszilla - Coding
YoungSamurai5 - Coding
AxKeeper (Inactive) - Providing original base sprites for Megaman X, no continued work from there
Empawk - Spriting, sounds, creative management
RamzaNeko (Inactive)- X armor hyper combos animations
Daeron (Inactive)- Intro and win animations
GTF (Inactive)- Run animation
supaman2525 - Sprite attack edits for specials and basics
IHighGamerI - High resolution energy blast animations
Mach3 - Sprite edits, sounds and coding
daraku - High resolution graphics effects
Nightmare Seth (Inactive)- Get hit animations
Rolento (Inactive)- Sprite transition edits for basic movement
Balthazar (Inactive)- Sprite transition edits for basic movement
!E (Inactive)- Standing idle single sprite edit, which influenced the look for Megaman X's head
WizzyWhipitWonderful - Sound effects and voice rips manipulation
jweezy34 - Mark Gatha voice rips
A New Challenger - Big Portrait
A Bro - Making the sprite base for a mini portrait
My current ideas for gameplay, concerning character movement are:
Forward Dash (Forward, Forward)
Backward Dash (Back, Back)
Double Jump (Up, then Up again while in mid-air)
Super Jump (Down, Up) - Cannot double stack with double jump
Air Forward Dash (Forward, Forward while in mid-air)
Air Backward Dash (Back, Back while in mid-air)
Wall Slide (Back, Back while next to the wall in mid-air)
Wall Climb (Hold Back during Wall Slide+Press appropriate direction of the wall. For Example: Hold back+Left to climbing left wall)
Roll (Hold Down+Forward or Backward, depending on direction you want to travel
During Wall Slide:
Punch
Kick
Buster Shot
Jump Off Wall will transition into a regular air state, which will allow him to perform default air attacks (punches, kicks, specials, etc)
Isto é um projeto aberto de fonte, as únicas condições sendo que ninguém usa qualquer parte deste caráter para caráteres fechados de fonte ou caráteres de hentai. Se qualquer parte deste caráter é usada para um caráter, considere esse caráter agora abre fonte. O material neste projeto é para projetos abertos de fonte só!
<--- Current look, most up to date
<--- Out of date
<--- Out of date
<--- Out of date
<--- Out of date
<--- Out of date
<--- Out of date
<--- Out of date
<--- Out of date
<--- Out of date
<--- Out of date
<--- Out of date
<--- Out of date
<--- Out of date
<--- Current look, most up to date
<--- Current look, most up to date
<--- Current look, most up to date
<--- Current look, most up to date
[s]Set 00 Stance[/s]
[s]Set 01 Turn, Crouch Turn[/s]
[s]Set 02 Stand to Crouch, Crouching, Crouch to Stand[/s]
[s]Set 03 Walk Forward[/s]
Set 04 Walk Backwards
[s]Set 05 Jump up, Jump Forwards, Jump Backwards[/s]
Set 06 Tech Roll
Set 07 Standing Punches
Set 08 Standing Kicks
Set 09 Crouching Punches
Set 10 Crouching Kicks
Set 11 Air Punches
Set 12 Air Kicks
Set 13 Throw
Set 14 Air Throw
[s]Set 15 Dash Forward[/s]
[s]Set 16 Dash Backwards[/s]
Set 17 Stand "Get hit" High
Set 18 Stand "Get hit" Middle
Set 19 Hit Up into the Air/ Fall Down from the air, Lie Dead
Set 20 Dizzy, Shocked, Midnight Bliss
Set 21 Loses, Wins
Set 22 Crouch "Get hit"
Set 23 Get Tripped, Stand up from Fall Down, Get Thrown
[s]Set 24 Portrait[/s]
[s]Set 25 Crouch Guard, Air Guard, Standing Guard[/s]
Megaman X WIP Credits:
waroneday - Coding, minor sprite editing
Jesuszilla - Coding
YoungSamurai5 - Coding
AxKeeper (Inactive) - Providing original base sprites for Megaman X, no continued work from there
Empawk - Spriting, sounds, creative management
RamzaNeko (Inactive)- X armor hyper combos animations
Daeron (Inactive)- Intro and win animations
GTF (Inactive)- Run animation
supaman2525 - Sprite attack edits for specials and basics
IHighGamerI - High resolution energy blast animations
Mach3 - Sprite edits, sounds and coding
daraku - High resolution graphics effects
Nightmare Seth (Inactive)- Get hit animations
Rolento (Inactive)- Sprite transition edits for basic movement
Balthazar (Inactive)- Sprite transition edits for basic movement
!E (Inactive)- Standing idle single sprite edit, which influenced the look for Megaman X's head
WizzyWhipitWonderful - Sound effects and voice rips manipulation
jweezy34 - Mark Gatha voice rips
A New Challenger - Big Portrait
A Bro - Making the sprite base for a mini portrait
My current ideas for gameplay, concerning character movement are:
Forward Dash (Forward, Forward)
Backward Dash (Back, Back)
Double Jump (Up, then Up again while in mid-air)
Super Jump (Down, Up) - Cannot double stack with double jump
Air Forward Dash (Forward, Forward while in mid-air)
Air Backward Dash (Back, Back while in mid-air)
Wall Slide (Back, Back while next to the wall in mid-air)
Wall Climb (Hold Back during Wall Slide+Press appropriate direction of the wall. For Example: Hold back+Left to climbing left wall)
Roll (Hold Down+Forward or Backward, depending on direction you want to travel
During Wall Slide:
Punch
Kick
Buster Shot
Jump Off Wall will transition into a regular air state, which will allow him to perform default air attacks (punches, kicks, specials, etc)
Isto é um projeto aberto de fonte, as únicas condições sendo que ninguém usa qualquer parte deste caráter para caráteres fechados de fonte ou caráteres de hentai. Se qualquer parte deste caráter é usada para um caráter, considere esse caráter agora abre fonte. O material neste projeto é para projetos abertos de fonte só!
empawk- Mensagens : 3
Reputação : 0
Desde : 17/05/2012
Re: MVC Megaman X
Eu necessito que algum spriters de estilo de MVC me ajude com este projeto. Com sorte você pode ajudar me achar algums.
empawk- Mensagens : 3
Reputação : 0
Desde : 17/05/2012
Re: MVC Megaman X
Eis a conexão a folha atualizada de fada, em caso qualquer um quer fazer algum trabalho em algo. Deixe-me saber o que você faz evitar qualquer trabalho redundante.
http://www.mediafire.com/?q86zl9ah10j57rm
Algo circundou em vermelho não foi remodelado.
Eis a conexão às referências de movimento para o seu movelist de ataque.
http://www.mediafire.com/?9m33z4xpt1dqayf
http://www.mediafire.com/?q86zl9ah10j57rm
Algo circundou em vermelho não foi remodelado.
Eis a conexão às referências de movimento para o seu movelist de ataque.
http://www.mediafire.com/?9m33z4xpt1dqayf
empawk- Mensagens : 3
Reputação : 0
Desde : 17/05/2012
Re: MVC Megaman X
Caros SPRITEMAKERS,
Esse projeto do Empawk é bem bacana, quem se habilitar a ajudá-lo....
Em breve entrarei em contato individualmente...
Esse projeto do Empawk é bem bacana, quem se habilitar a ajudá-lo....
Em breve entrarei em contato individualmente...
Gustavo Carvalho- Mensagens : 746
Reputação : 9
Desde : 28/06/2011
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